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Doctrine PrinciplesWardley Mapping Body of Knowledge

Browse 40 universal principles that apply regardless of context, organised by category and phase of adoption.

Communication

Use a common language Necessary for collaboration

Phase I

A necessity for effective collaboration is a common language. Maps allow many people with different aptitudes to work together to create a common understanding.

Challenge assumptions Speak up and question

Phase I

Maps allow for assumptions to be visually exposed. Encourage challenge to any map with a focus on creating a better map and understanding.

Focus on high situational awareness Understand what is being considered

Phase I

There is a strong correlation between awareness and performance. Try to understand the landscape you are competing in. Look before you leap.

Be transparent A bias towards open

Phase II

Have a bias towards openness within your organisation. Share your maps with others and allow them to add their wisdom and challenge.

Development

Know your users Customers, shareholders, regulators, staff

Phase I

When mapping a landscape, know who your users are e.g. customers, shareholders, regulators and staff.

Focus on user needs

Phase I

An essential part of mapping is the anchor of user needs. Create an environment where your needs are achieved by meeting the needs of your users.

Remove bias and duplication

Phase I

Use multiple maps to help remove duplication and bias within an organisation. The level of duplication within most organisations vastly exceeds expectations.

Use appropriate methods e.g. agile vs lean vs six sigma

Phase I

Avoid the tyranny of one. There is no magic solution — use multiple methods as appropriate. In any large system, multiple methods may be used at the same time.

Focus on the outcome not a contract e.g. worth based development

Phase II

Focus on the outcome and what you are trying to achieve. Different types of contract will be needed. Keep contracts constrained in terms of time and budget.

Be pragmatic It doesn't matter if the cat is black or white

Phase II

If what you're building could use a component that already exists, avoid the urge to re-invent it. Always challenge when you depart from using something that already exists.

Use appropriate tools e.g. mapping, financial models

Phase II

You'll likely use other tools alongside mapping when scenario planning, including financial models and business model canvas.

Think fast, inexpensive, restrained, and elegant FIRE, formerly FIST

Phase II

Break large systems down into small components, use and re-use inexpensive components, constrain budgets and time, build as simply and elegantly as possible.

Use standards where appropriate

Phase II

If something is industrialised and standards exist, try to use them. Don't try building a better standard unless you have an extremely compelling reason.

Learning

Use a systematic mechanism of learning A bias towards data

Phase I

The purpose of mapping is not just to create a shared understanding but also to learn climatic patterns, doctrine and context specific play. Have a bias towards learning and the use of data.

A bias towards action Learn by playing the game

Phase II

Do not attempt to create the perfect map. Have a bias towards action because the landscape will change and you will discover more through action.

A bias towards the new Be curious, take appropriate risks

Phase III

Whatever you do will evolve. Have a bias towards the new, be curious and take appropriate risks. Be willing to experiment.

Listen to your ecosystems Acts as future sensing engines

Phase IV

Ecosystems can be powerful sensing engines for future change, sources of cooperation, and defensive/offensive alliances. Listen to them.

Operations

Think small (details) Know the details

Phase I

Know the details, use small teams and break large landscapes into small contracts.

Manage failure

Phase II

Use maps to understand failure modes and what will be impacted if a component fails. Mitigate risks by distributing systems and designing for failure.

Manage inertia Existing practices, political capital, previous investment

Phase II

Understand the root cause of inertia. Use a map to anticipate it before you encounter it and prepare solutions and counter arguments.

Effectiveness over efficiency

Phase II

Be careful not to waste valuable time making the ineffective more efficient. Understand the landscape and how it's changing before attempting to optimise flow.

Optimise flow Remove bottlenecks

Phase III

Within a map there will be many flows of capital — information, risk, social or financial. Try to optimise this and remove bottlenecks.

Do better with less Continual improvement

Phase III

Have a bias towards continual improvement.

Set exceptional standards Great is just not good enough

Phase III

Don't settle for as good as or slightly better than competitors. Always strive for the very best that can be achieved.

Leading

Move fast An imperfect plan executed today is better than a perfect plan tomorrow

Phase II

The speed at which you move around the cycle is important. An imperfect plan executed today is better than a perfect plan executed tomorrow.

Strategy is iterative not linear Fast reactive cycles

Phase II

Strategy is iterative. Adapt in fast cycles according to the changing environment. The best you can hope for is a direction and constant improvement.

Be the owner Take responsibility

Phase III

Take responsibility for your environment, your actions within it and how you play the game. You won't learn by outsourcing your gameplay.

Think big Inspire others, provide direction

Phase III

When it comes to inspiring others and providing direction, think big. Your purpose is not to defend a narrow pass but to achieve the broader mission.

Strategy is complex There will be uncertainty

Phase III

There will be uncertainty, emerging patterns and surprises. Embrace this. What matters is not the plan but the preparation and your ability to adapt.

Commit to the direction, be adaptive along the path Crossing the river by feeling the stones

Phase III

Once you've set a direction, commit to it. Don't abandon a direction because a single step is challenging. Find paths around obstacles.

Be humble Listen, be selfless, have fortitude

Phase III

Listen to others, be selfless, have fortitude and be humble. Inspire others by who you are and what you do. Avoid arrogance at all costs.

Exploit the landscape

Phase IV

Use the landscape to your advantage. There are often powerful force multipliers. Not taking advantage should be a conscious choice.

There is no core Everything is transient

Phase IV

Everything is transient. Whatever you think is core to your company won't be at some point in the future. The only things that are truly static are dead.

Structure

Think aptitude and attitude

Phase II

Understand that people have both aptitudes (e.g. finance, engineering) and different attitudes (pioneer, settler, town planner). The mindsets are different.

Think small (teams) Two pizza teams

Phase II

Use small teams and break large landscapes into small contracts.

Distribute power and decision making

Phase II

Have a bias towards distributing power from the centre. Put power in the hands of those closest to the choices that need to be made.

Seek the best

Phase III

Find and grow the best people with the best aptitude and attitude for their roles. Invest in keeping them.

Provide purpose, mastery, & autonomy

Phase III

Provide people with purpose and scope for action. Enable them to build mastery in their chosen area and give them the freedom and autonomy to act.

Design for constant evolution

Phase IV

Create an organisational system which copes with the constant ebb and flow in the landscape. Changes should flow through your organisation without constant restructuring.

There is no one culture e.g. pioneers, settlers and town planners

Phase IV

A company which plans for longevity needs to cope with discovery, industrialisation, and the transition between them. You will need different attitudes and therefore many cultures.

40 of 40 principles shown

Explore More of the Body of Knowledge

Doctrine provides universal principles. Explore evolution characteristics, climatic patterns, and context-specific gameplay next.