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Evolution CharacteristicsWardley Mapping Body of Knowledge

Compare how 15 characteristics change across the four stages of evolution: Genesis, Custom, Product, and Commodity.

Ubiquity

GenesisRare
CustomSlowly increasing consumption
ProductRapidly increasing consumption
CommodityWidespread and stabilising

Certainty

GenesisPoorly understood
CustomRapid increases in learning
ProductRapid increases in use / fit for purpose
CommodityCommonly understood (in terms of use)

Publication Types

GenesisNormally describe the wonder of the thing
CustomBuild / construct / awareness and learning
ProductMaintenance / operations / installation / features
CommodityFocused on use

Market

GenesisUndefined market
CustomForming market
ProductGrowing market
CommodityMature market

Knowledge Management

GenesisUncertain
CustomLearning on use
ProductLearning on operation
CommodityKnown / accepted

Market Perception

GenesisChaotic (non-linear)
CustomDomain of experts
ProductIncreasing expectations of use
CommodityOrdered (appearance of being linear) / trivial

User Perception

GenesisDifferent / confusing / exciting / surprising
CustomLeading edge / emerging
ProductCommon / disappointed if not used or available
CommodityStandard / expected

Perception in Industry

GenesisCompetitive advantage / unpredictable / unknown
CustomCompetitive advantage / ROI / case examples
ProductAdvantage through implementation / features
CommodityCost of doing business / accepted

Focus of Value

GenesisHigh future worth
CustomSeeking profit / ROI?
ProductHigh profitability
CommodityHigh volume / reducing margin

Understanding

GenesisPoorly understood / unpredictable
CustomIncreasing understanding / development of measures
ProductIncreasing education / constant refinement of needs / measures
CommodityBelieved to be well defined / stable / measurable

Comparison

GenesisConstantly changing / a differential / unstable
CustomLearning from others / testing the water / some evidential support
ProductFeature difference
CommodityEssential / operational advantage

Failure

GenesisHigh / tolerated / assumed
CustomModerate / unsurprising but disappointed
ProductNot tolerated, focus on constant improvement
CommodityOperational efficiency and surprised by failure

Market Action

GenesisGambling / driven by gut
CustomExploring a "found" value
ProductMarket analysis / listening to customers
CommodityMetric driven / build what is needed

Efficiency

GenesisReducing the cost of change (experimentation)
CustomReducing cost of waste (learning)
ProductReducing cost of waste (learning)
CommodityReducing cost of deviation (volume)

Decision Drivers

GenesisHeritage / culture
CustomAnalysis & synthesis
ProductAnalysis & synthesis
CommodityPrevious experience

15 of 15 characteristics shown

Explore More of the Body of Knowledge

Evolution characteristics are one part of the Wardley Mapping framework. Explore climatic patterns, doctrine, and gameplay next.